4 years after it was announced, Warhammer: Vermintide 2 is finally making its versus mode a reality with a closed alpha: 'We put it on the shelf to marinate for a bit'

A flame rat in Warhammer: Vermintide 2 cackles maniacally while shooting a gout of fire.
(Image credit: Fatshark)

Warhammer: Vermintide 2 is getting a versus mode, as announced four years ago at our very own PC Gaming show, no less. Except it's for real this time. A steam post by Fatshark outlines their mission statements for the mode's closed beta test on Steam. 

"This isn’t the first time we’ve announced Versus; and our first reveal happened way back in 2019. We had run some small external tests with a select group of players during that time and weren’t completely happy with how things were running, so we put it on the shelf to marinate for a bit." I mean this in the kindest way possible: four years is not 'a bit', it's a university degree with change. But, hey—better late than never.

It looks like it'll work a lot like Left 4 Dead's versus mode: "The gameplay is based off of our adventure mode maps, but split into multiple sections. Heroes progress through a map section, completing objectives as they go. For each objective they get a certain amount of points. The Pactsworn goal is to stop the Heroes from getting points by killing or disabling them." Once a section's done, everybody switches sides.

It'll be interesting to see how Fatshark handles the issue of balancing the damn thing. While Left 4 Dead has zero progression, Fatshark's take on the horde shooter involves a bunch of RPG mechanics. Talents, hero classes, and so on. It's part of the charm—when I played Vermintide, I turned Kerillian into a boss-slaying assassin who could shuck off huge chunks of HP with a couple of backstabs. For PvP, though? A design nightmare.

These tests were actually confirmed in a developer stream in December last year, where the game's product owner noted Fatshark had run a small playtest already—though considering the last playtests happened four years ago, you couldn't be blamed for taking that with a pinch of salt. An honest-to-Under-Father closed alpha test, though? It's finally happening, everybody stay calm.

"We’re aiming to take a co-creation approach with our players by opening up a closed test for a large majority of those who signed up, observe them play, analyse their , and take that into our development process as lessons learned." While versus s are closed at the time of writing, it's likely there'll be more tests in the future, with the studio calling it "just one step in a multi-stage process".

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.