A Remedy dev modded native HDR into Control, along with a heap of other graphical improvements

Remedy's S-adjacent horror game Windows auto HDR, dark grays where there ought to be true blacks and areas where bloom reduces the detail.

As Digital Foundry pointed out in a recent video, those problems have been solved thanks to a mod by one of Remedy's own developers. Filippo Tarpini, a senior Unreal Engine developer, ed Remedy six months after Control launched, but has been tinkering with it on the side—first releasing a resolution and aspect ratio unlocker, and now including that in an HDR ultrawide DLSS RT patch that significanly enhances Control's look.

The Digital Foundry video highlights the improvements native HDR implementation brings over Windows' automatic implementation, and has honestly done more to sell me on HDR as a concept than anything else I've seen. Bright scenes look less washed-out, dark scenes are properly dark, and the high-contrast colors aren't as likely to burn themselves into your retinas.

Tarpini's patch does more than just add native HDR, also adding multiple rays per pixel in ray tracing and increasing the resolution of volumetric effects, improving texture streaming so text is more readable at a distance and instances of noticeable pop-in are reduced, fixing the way film grain displays with DLSS on, adding a menu option for UI saturation, and also adding for DLAA—Nvidia's deep learning anti-aliasing tech first seen in The Elder Scrolls Online.

DLAA looks pretty good here, reducing some ghosting and generally looking better than TAA. It's not a performance hit either, which is good news, because HDR sure is. You're only going to want to enable that if you don't mind a framerate reduction of between 30 and 40%. This is definitely a showcase for a high-end rig, which is true of anything with ray tracing really—a feature I only ever enable if I can afford to drop 20 fps or so.

Tarpini has continued working on the patch, which is currently up to version 1.4 thanks to an update in late April. The Digital Foundry video notes that, with the patch and everything set to ultra, some of the puddles stop displaying those fancy ray traced reflections. It's still a net plus, though, and clearly a labor of love.

Remedy is currently developing co-develop Control 2 with publisher 505 Games.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.