Comparison video shows Nvidia's new DLAA tech alongside TAA and DLSS in Elder Scrolls Online
Time to squint at your screen and play spot the difference.
A week ago it was announced that The Elder Scrolls Online would be the first game to show off DLSS (coming to The Elder Scrolls Online at the same time), only instead of improving performance, DLAA uses AI upscaling to improve image quality—reducing jagged edges while running at your native resolution, where DLSS runs games at a lower resolution and uses upscaling to make it less noticeable.
DLAA and DLSS are live on ESO's public test server, and MxBenchmarkPC's has some footage comparing both to the regular temporal anti-aliasing. The video above was captured on a GeForce RTX 3080 at maximum settings, with motion blur and depth of field turned off.
If you're squinting at that footage and having difficulty telling the difference between TAA and DLAA, you're not alone. Shadows seem slightly better with DLAA at the cost of some fuzziness, maybe? The difference becomes much more noticeable when walking toward stairs. Start the video here and you'll see the moiré shimmer with TAA is absent with DLAA. Whether that's worth your framerate dropping 8% is a question only you can answer.
DLAA doesn't seem to do much for ESO's ghosting, and it'll be more interesting to see what it looks like on games that aren't an MMO from 2014 once for it spreads.
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Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.