Dusk creator unveils 'microshooter' meant to be completed in a single sitting
David Szymanski's Chop Goblins launches on January 2.

New Blood member and Dusk creator David Szymanski has announced his next project, Chop Goblins, a "bite-sized" FPS where you squash goblins throughout time and space. The shooter's set to release on January 2, with a projected runtime of about 30 minutes.
I'm really taken with the game's time travel schtick. After accidentally unleashing the little buggers in a botched museum heist, you do battle with them in levels pulled from throughout history, including ancient Greece and 19th century Transylvania. It reminds me of the time travel main campaign from Daikatana, or else the bracingly disted level variety of Serious Sam or Painkiller.
There's no trailer at the moment, only screenshots, but your arsenal seems to include a flintlock pistol, old timey machine gun, and some manner of man-portable ballista. Chop Goblins also promises a certain amount of replayability through leaderboards, secrets, and achievements.
Szymanski says he'd uncertain shifts in monetization and staff following its purchase by a guy you may or may not have heard of.
Szymanski's main claim to fame, Coven, take a lot of inspiration from Dusk, and its soundtrack was a breakout work by Andrew Hulshult, who went on to score Doom Eternal's expansion pack.
Chop Goblins is the latest in a series of smaller projects from Szymanski since Dusk. My favorite so far has been Iron Lung, "a short horror game where you pilot a tiny submarine through an ocean of blood on an alien moon." It's as unnerving and metal as it sounds, and well worth the $6 price of ission.
Szymanski is also ing fellow New Blood dev Dillon Rogers in the development of Gloomwood, a Thief-y, survival horror experience that we already love, even in early access.
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.