Fallout 76's service-based direction 'doesn't mark the future' of Bethesda games

full-on PvP", it's less singleplayer-focused than what we're used to.

In conversation with gamesindustry.biz, Bethesda director Todd Howard assured prospective players that while Fallout 76 takes a games-as-service approach—similar to The Elder Scrolls Online—this is not the permanent outlook of the developer and/or its future games. 

"It doesn't mark the future," Howard tells gi.biz. "Corporately we've done a mix—people forget sometimes. Elder Scrolls Online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends."

"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time. We like to try it all. For a long time we wanted to try a multiplayer game and we had this idea. We shouldn't be afraid. We should try it."

Of course, Fallout Shelter, The Elder Scrolls Online, TES: Legends, and the incoming TES: Blades and Fallout 76 are games less reminiscent of Bethesda's traditional 100-hour plus action role-players. One particular E3 reveal, however, should fit that bill come launch. Here's everything we know about The Elder Scrolls 6.  

Deputy Editor, PC Gaming Show