Despite everything, Assassin's Creed Shadows preorders are 'tracking solidly,' Ubisoft says, 'in line with those of Assassin’s Creed Odyssey, the second most successful entry of the franchise'
It's still very early but Ubisoft says the numbers so far are "really positive."

It's been a rough year for Ubisoft says things are looking good—by one metric, at least.
"Positive previews that highlight the immersive world, stunning graphics and variety of gameplay brought by the dual-protagonist approach," Ubisoft wrote in its Q3 2024-25 financial report. "Pre-orders are tracking solidly, in line with those of Assassin’s Creed Odyssey, the second most successful entry of the franchise."
Preorders don't tell the whole story, not by a long shot, especially when they've only been open for a few weeks. But there's not much else to go on in the pre-release period, so you go with what you've got—and as far as it goes, Ubisoft CEO Frederick Duguet said the numbers are encouraging.
"Odyssey's been the second-biggest performer in the franchise history, very close to Valhalla in of units sold on a comparable time basis," Duguet said during today's investors call. "At the time when we launched Odyssey, it set a new benchmark for the franchise, it was a very successful first week. So that's what we can say at this stage. When we look back, Odyssey has been accumulating 40 million players to date, so it's been really a great success. So what we see as a preorder benchmark is encouraging."
Duguet acknowledged that the bulk of the preorder period still lies ahead, and that leaves a lot of time for things to either catch fire or fizzle out. But, he said, "What we can see to date, it's really positive."
The other upside for make-or-break as it gets), Shadows "showed a level of confidence I haven't seen from the publisher in years. Six hours is a drop in the bucket of what's likely a 40-60 hour game, but I'm feeling a lot better two months ahead of Shadows than I did two months ahead of Star Wars Outlaws."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.