Dragon's Dogma 2 looks drastically different with path-tracing enabled thanks to a mod
Thanks to modder EXXXcellent for making our Arisen look so glam.

I stopped playing Dragon's Dogma 2 because it was too janky for me, and I'm saying that as someone who plays Bethesda RPGs. If you're still into Capcom's camp-em-up, you might be interested in this mod, which enables a path-tracing setting normally hidden from players.
The effect is startling as it doesn't just make the shadows and reflections look a bit nicer, though it does that as well. Those flickering shadows you get whenever a light source moves—like, you know, the sun—are rendered steady and solid, which is a definite improvement. But it also improves characters' skin, hair, and eyes, as well as materials like metal and glass. Iron armor suddenly looks shiny rather than dull, and glass bottles look reflective rather than flat.
Of course, there's a downside. It's clear this setting wasn't intended to be public-facing because there's no denoising filter on it, and in motion things sometimes look like they're being viewed from beneath a thin hessian sack, or as if you're at that stage of an LSD trip where everything is moving and the whole world's alive. It's a bit off-putting is what I'm saying. Occasionally indoor areas will be pitch black, and a handful of objects that normally have shadows lose them.
As Digital Foundry suggest in an excellent video on the mod, it's probably a setting that existed for the sake of reference rather than something that was ever intended to be playable. The performance hit alone, in a game with performance that was already sub-par, will probably put you off playing the whole game with path-tracing enabled. As something you can toggle for your photo-mode character showcase, however, it's pretty neat.
You can the Graphics Suite Alpha from stop pawns repeating dialogue over and over basically essential too.
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Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.