
The Dark Souls 3 seamless co-op mod Armored Core 6. It wasn't clear at the time when Dark Souls 3 would be getting its co-op mod. But it turns out the answer was 'very soon'. Now, the Dark Souls 3 seamless co-op mod is formally available to , even if it isn't 100% finished just yet.
Over onElden Ring seamless co-op mod, it sounds pretty comprehensive. It also s up to five players in the same world, which is impressive.
Outside of its key features, Yui notes the mod "undoubtedly makes the game easier" and as such strives to offset this by letting players customise difficulty scaling, while also preventing certain workarounds the mod would facilitate by default. If a player dies in battle, for example, then they become a spectre until the fight is over, rather than immediately respawning at a bonfire, thereby allowing them to re the fray. Moreover, if a player uses a bonfire during a boss fight, the game removes all players from the boss room, stopping them getting a cheeky estus top-up in the middle of a brawl.
Alongside coop, the mod also s invasions, but this has to be activated in the game's .ini file first. The mod prevents connection to FromSoftware's matchmaking servers to stop players from using it being banned, so presumably you're limited to invading and being invaded by players also using the mod, though it isn't 100% clear how this works.
While the mod is available to now, Yui stresses that it is "currently in an alpha state, so you are very likely to experience bugs". No timeline for a bug free version is specified, but Yui asks players to report any bugs they find to him "in detail".
You can the Dark Souls 3 seamless co-op mod played a few hours of the studio's roguelike spinoff, and while he had a decent time overall, stated "the fixation on pure combat and forward momentum is already showing its limits."
Best horror games: Fight or flight
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular ion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please and then again, you will then be prompted to enter your display name.