Civilization 7's system requirements are here and they look downright breezy, plus you'll only need 20 GB of storage space

A screenshot from the gameplay reveal trailer of Civ 7, showing a volcano going all 'splodey
(Image credit: Sid Meir's Civilization)

If you're running an older machine, system requirements can be a cause of dread. Will you finally have to update that ageing GPU? Is that several-generations-behind U finally past its sell-by-date? Well, if you're planning on picking up Civilization 7 when it releases next February 11, you probably don't have to worry—it looks about as easygoing as modern major releases come.

For a start, GTX 1050, RX 460, or Intel Arc A380 and 8 GB of RAM. That'll only get you 30 fps, mind, but in a game like Civ 7, I'd argue that's all you really need for a decent experience. 

It's not a fast-paced shooter after all, and you'll be spending most of your time pondering menus and working out optimal tile placement anyways.

For 1080p medium settings at 60 fps, you'll be looking at a Core i5 10400 or Ryzen 5 3600X, 16 GB of RAM, and an RTX 2060, RX 6600, or Arc A750. Bearing in mind that traditionally Civilization has been more of a U-heavy series, the fact the devs are recommending four year old processors is a pleasant sight to see.

But what about the big 4K? Well, I can't the last time I saw system specs that put the modest (but still plenty powerful) no-one else does. Still, very reasonable graphical hardware for these sorts of settings, for sure.

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Civilization 7 system requirements
Row 0 - Cell 0 Minimum Recommended Ultra
Graphics preset Low Medium High
Resolution 1080p 1080p 4K
FPS 30 fps 60 fps 60 fps
U Intel Core i3 10100 / AMD Ryzen 3 1200 Intel Core i5 10400 / AMD Ryzen 5 3600 Intel Core i7 14700F / AMD Ryzen 9 5950X
GPU Nvidia GTX 1050 / AMD RX 460 / Intel Arc A380 Nvidia RTX 2060 / AMD RX 6000 / Intel Arc A750 Nvidia RTX 4070 / AMD RX 7800 XT
Memory 8 GB RAM 16 GB RAM 32 GB RAM
Storage 20 GB 20 GB 20 GB
Operating System Windows 10 / 11 64-bit Windows 10 / 11 64-bit Windows 10 / 11 64-bit

The U requirements make a massive jump at 4K, however, leaping up to the Core i7 14700F and the Ryzen 9 5950X. Those are some genuinely powerful Us, although if I was a betting man I'd say that, looking at the rest of the specs, I reckon anything decent from the past couple of U generations should do you just fine. It could simply be for turn-time optimisation, as the processor needs to beaver away in a Civ game working out the AI turns.

The other headline news is the storage requirement, which is a mercifully low 20 GB. I've got low-graphics indie games on my machine taking up more storage space than that, so well done to the devs for keeping things on the lean and mean side.

It's actually 3 GB lower than the normal version of Civilisation 6, although as some of my more cynical colleagues have pointed out, that could be because a lot of content is being kept back as DLC. Me, I'd never suggest such a thing. Never.

Overall then, it looks like Civilization 7 is aiming to run well on as many machines as possible come release—which means many of us should be free to start up our new late-night obsession without a care in our minds come February. Civ 5 and 6 did a magnificent job of swallowing my life upon their respective releases, and by the looks of what our Tyler has seen so far in his hands-on preview, it seems more of the same might be coming my way.

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Andy Edser
Hardware Writer

Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't—and he hasn't stopped since. Now working as a hardware writer for PC Gamer, Andy's been jumping around the world attending product launches and trade shows, all the while reviewing every bit of PC hardware he can get his hands on. You name it, if it's interesting hardware he'll write words about it, with opinions and everything.