Planet Coaster 2's latest update adds synchronised rides, customisable video billboards, and stops guests suffering from perpetual panic

The reintroduced Pathos 3 rids whirls players around in the air like a giant fidget-spinner in Planet Coaster 2
(Image credit: Frontier Developments)

Planet Coaster 2 has been quietly expanding its virtual theme parks since the sequel launched last November. Just before Christmas, the game's first major update enhanced the simulation of its new flume rides, and improved the interface—one of the main sources of criticism from the community on launch. Now, a second update has splashed down into Planet Coaster 2's glittering pools, letting you create your own video billboards for your park, as well as the ments played on them.

These billboards can be placed anywhere around your park, and they come with numerous pre-created ments for existing rides, food and drink brands, and mascots. Yet PC players can also custom images and videos to the billboards, though you'll need to ensure the latter are in .webm format to be compatible.

In a video accompanying the update, game director Rich Newbold explains some of the billboards' other features. "The billboards in your park will be playing the audio from your videos out into the park," Newbold says. "But you have the ability to connect existing speakers [in the game] to the billboard so that it will actually play through the speaker itself." These speakers can also play custom audio, so if you want to blast your guests' eardrums with your favourite albums from every corner of the park, you're free to do that.

Planet Coaster 2 | Update 2 Highlights - YouTube Planet Coaster 2 | Update 2 Highlights - YouTube
Watch On

Update two also brings the ability to synchronise rides, which includes coasters and flumes, so that they set off at the same time, and adds "de-themed" variants of some of the existing coasters, meaning you'll be able to place the rides in their existing layout, but customise them more easily to fit any park.

Alongside these new additions are a bunch of game tweaks and a long list of bug fixes. Regarding the former, Planet Coaster now provides greater control over notifications, and adds filters to the multi-select tool. The most significant change, however, is to the path and pool tool. This now has a preview "which shows the path or pools style choice when using the tool." This is extremely welcome, as I spent far too long deleting paths I'd just laid out because they were the wrong style.

I'm not going to delve too deeply into the bug fixes, else you'd be reading this article all day. But there are a couple of amusing ones from the "Guests" section of the changelog. Guests now "get changed before leaving the park when it has been manually closed", meaning they no longer leg it out in their swimwear, and when you close a ride for repairs, they'll now quietly leave the queue instead of "getting stuck and becoming 'desperate'." My favourite fix, though, is "Guests no longer become stuck in a panicked 'struck by an object' state after being struck by another guest from a flume". To be entirely fair, if I was hit by a person flying off a waterslide at 40 mph, I would probably remain in a panicked state for quite a while.

I thoroughly enjoyed splashing around Planet Coaster 2's waterparks during my flopped to the point Frontier revised its business strategy.

You can read the full changelog for today's update here

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

Best co-op games: Better together

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular ion for first-person shooters and immersive sims.