'He was trying his best'—Palworld had a lone server guy trying to keep the game afloat during its 2 million player launch
"We definitely panicked more than we should have."

While Palworld's player count has calmed down in the time since its release, it's still carved a cosy little niche for itself on Steam. major update, Feybreak.
Still, that's small change compared to the onslaught of players during its launch. Palworld rose into viral stardom to the such as Helldivers 2, buckling under comparatively smaller weights. In a recent interview with Polygon, John 'Bucky' Buckley, the game's community manager, paints a picture of panic at the studio.
The initial rumblings started at around 100,000 players, Buckley states, when "a couple of the developers had to go back to their desks because things started to get a bit shaky … Throughout the night it kept going. And there was a point, definitely after midnight (because a few of us had gone home who lived far away) that the servers broke. That was around a million."
You can actually see that meteoric climb if you consult the SteamDB charts—on Friday, January 19, Palworld was already gaining momentum with around 370,000 concurrents. Over the weekend, this shot up to 1.5 million. "All of our multiplayer capabilities started getting weird, going down and crashing. It was a lot of intense lag, but Epic was amazing. They super quickly allocated more resources to us and they helped out."
Buckley also adds that, at the time, there was just one guy defending the servers against this horde of newcomers. Buckley remarks that "he was trying his best." As for the rest of the team, he says "we definitely panicked more than we should have. Didn’t need to pull as many all-nighters as we did. And I wish I'd reached out to other people for advice sooner.
"You get caught up in it, especially when there’s a wind of negative sentiment from players, even if it’s 100% valid and they’re right. It’s very overwhelming when the comments are flooding in."
Despite my assertions that troubling for videogames as a whole.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.