An MVP of ultrawide patches for triple-A games just had their entire library nuked from GitHub, and nobody seems to know why

Ultrawide Geralt
(Image credit: Future)

Last week, s on Assassin's Creed Shadows, and more.

I have reached out to Lyall and GitHub for comment and will update this story if I hear back. Lyall has posted a message on Patreon apologizing for the takedown, saying they aren't sure what caused it, and noting that they have appealed the ban through GitHub .

"Having the rug pulled out from under me has been quite the stressful experience and it's exposed the fact that all my eggs are in one basket when it comes to hosting the fixes that I write," Lyall said on Patreon.

"Going forward I plan on looking into alternatives for hosting the source code and releases for my work. I'll likely continue using GitHub if I can alongside mirroring my repositories and releases elsewhere.

"Hopefully this situation will be resolved soon but until then I have quite a lot to think about. As soon as I have an update on the suspension, I will let you all know."

In the meantime, and if GitHub does not reinstate Lyall's , they have begun ing their projects to NexusMods as a backup.

The big question posed by all this is why such huge games are reliant on an external developer's unofficial patches for fixing (or even providing in the first place) their ultrawide . My only answers are unsatisfactory supposition: Time, money, and the utter tyranny of the standard, 16:9 aspect ratio.

A rising tide lifts all boats, and I've actually benefitted from ultrawide patches as a CRT sicko⁠—once arbitrary aspect ratios are in play, it's just as easy to squash things to 4:3 as it is to stretch them to 21:9. Ditto for the Steam Deck's slightly funky 16:10 screen.

This whole situation goes to show how fragile and ephemeral the ecosystem of patches and mods that make many games playable can really be.

Thankfully, Lyall is in a position to re their work, and they may even make it back on GitHub, pending appeal, but there are no easy answers to the wider issue of fan patch/mod preservation as we stare down an increasingly balkanized, enshittified internet.

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Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

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