Eidos Montreal lays off more employees: 'We don’t have the capacity to entirely reallocate them to our other ongoing projects'

Deus Ex: Mankind Divided image - Adam Jensen sparking up
(Image credit: Eidos Montreal)

Less than a week after Crystal Dynamics laid off 17 employees "to better align our current business needs," Eidos Montreal has announced that it's letting go of "up to 75" employees, saying it doesn't currently have sufficient work to justify keeping them around.

"Today, we informed our studio staff that we are going to let go up to 75 valuable , as one of our mandates is coming to an end," the studio said in a message posted to X. "It is not a reflection of their dedication or skills, but unfortunately, we don’t have the capacity to entirely reallocate them to our other ongoing projects and services. These very talented, highly experienced experts are going to enter the employment market, and we are working to them through this transition."

(Image credit: Eidos Montreal (Twitter))

It's quite a turnaround from just a couple years ago, when Eidos Montreal was reportedly working as a studio on the new new Deus Ex game that was at that point "very very early" in development.

But that seeming good news didn't last: Eidos Montreal, along with Crystal Dynamics and Square Enix Montreal, had been laying off 97 people in January 2024 and cancelling the new Deus Ex project.

That's what makes the Crystal Dynamics layoffs last week especially notable: It too is an Embracer studio, and while Embracer said in March 2024 that its restructuring process was Cryptic Studios. Kicking off 2025 with even more layoffs at more studios could be a sign that, restructuring or not, the company isn't done making cuts.

Eidos Montreal said in its layoff message that it remains "committed to deliver its other projects currently in development." I've reached out to Eidos Montreal and Embracer for comment and will update if I receive a reply.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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