If you don't want to pay $60 for Skull and Bones, you can play it 8 hours for free instead

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Skull and Bones is out today, and if you're curious but put off by the unexpectedly steep price tag, I have good news: An eight-hour trial version is available, so you can see what it's all about without paying a penny.

I initially expected Skull and Bones to come in with a fairly moderate price tag, given that it's all-in on the live service thing, including a battle and in-game store selling a range of cosmetics for currency. But no, it's a full price game: $60 for the standard edition on PC, and $70 on consoles. (It's actually $90 in my backwater little country, and let me tell you, folks, whew.)

Ubisoft CEO Yves Guillemot recently not universally great.

Which is where the trial comes into play. Pop around to your storefront of choice—for PC, that's Epic and Ubisoft—and opt for the free trial version of the game. You get eight hours to horse around with as you see fit, which based on my experience with the beta is enough to at least sink your teeth into the post-tutorial locale of Sainte Anne, and any progress you earn in the trial will carry over to the full game if you decide to spring for it.

The launch of Skull and Bones seems to be going reasonably smoothly so far, at least to the extent that nothing appears to have exploded—metaphorically, that is. Ubisoft has already addressed some issues, including contract completion requirements, resource regeneration timing, and some server wonkiness, and more work is ongoing. 

How it will fare in of players, free trial or not, remains to be seen: Because Skull and Bones isn't on Steam, we don't have access to concurrent player counts or reviews, and the next Ubisoft quarterly financial report (where the company will presumably say something about it) isn't until May.

We'll have our own fully-formed thoughts on Skull and Bones (that is, a review) up soon. In the meantime, if you're just taking to the high seas, here's a quick rundown of 11 things that will help you get off to a good start.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.