<img src="https://sb.scorecardresearch.com/p/?c1=2&amp;c2=10055482&amp;cv=4.4.0&amp;cj=1"> Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Memorial Day Deals
  • Computex 2025
  • TES4: Oblivion
  • Elden Ring: Nightreign
  • GTA 6

Recommended reading

A young witch watering a smiling mushroom in a magic garden
Action Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Mortal Sin little goat skull head goblin amid cloud of blood
Roguelike One of the most visually stunning roguelikes just overhauled its graphics to look even gnarlier, but you can still toggle back to the OG art style at will
A screenshot from Labyrinth of the Demon King showing a terrible beast emerging from a dark closet
Horror Labyrinth of the Demon King review: A murky and disturbing traipse through a vanquished feudal Japan
Cralon key art - some kinda red-eyed monster coming in to say hello
RPG Former Piranha Bytes veterans unveil their new dungeon crawler, and it's tripping my Arx Fatalis alarms in all the right ways
Labyrinth of the Demon King key art of snake devouring a faceless man surrounded by fire.
Horror A week after launch, my new favorite gungy, Condemned-style horror-brawler has its first patch and the promise of yokai-punching spiked knuckles on the way
Beyond the Ice Palace 2 screenshots
Action I’m not sure what’s weirder: that someone made a sequel to a completely forgettable 37-year-old game I played as a kid, or that it was actually worth the wait
A screenshot of a goblin preparing for battle in Dice &#039;n&#039; Goblins.
RPG Dice 'n' Goblins is a charming little dungeon-crawling RPG with some deceptively clever systems under the hood
  1. Games
  2. Adventure
  3. Legend of Grimrock 2

Legend of Grimrock 2 4K screenshot gallery

Features
By Wes Fenlon published 10 September 2015

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 1 of 31
Page 1 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 2 of 31
Page 2 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 3 of 31
Page 3 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 4 of 31
Page 4 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 5 of 31
Page 5 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 6 of 31
Page 6 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 7 of 31
Page 7 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 8 of 31
Page 8 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 9 of 31
Page 9 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 10 of 31
Page 10 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 11 of 31
Page 11 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 12 of 31
Page 12 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 13 of 31
Page 13 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 14 of 31
Page 14 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 15 of 31
Page 15 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 16 of 31
Page 16 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 17 of 31
Page 17 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 18 of 31
Page 18 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 19 of 31
Page 19 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 20 of 31
Page 20 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 21 of 31
Page 21 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 22 of 31
Page 22 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 23 of 31
Page 23 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 24 of 31
Page 24 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 25 of 31
Page 25 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 26 of 31
Page 26 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 27 of 31
Page 27 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 28 of 31
Page 28 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 29 of 31
Page 29 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 30 of 31
Page 30 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control , then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 31 of 31
Page 31 of 31
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before ing the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Mortal Sin little goat skull head goblin amid cloud of blood
One of the most visually stunning roguelikes just overhauled its graphics to look even gnarlier, but you can still toggle back to the OG art style at will
A screenshot from Labyrinth of the Demon King showing a terrible beast emerging from a dark closet
Labyrinth of the Demon King review: A murky and disturbing traipse through a vanquished feudal Japan
Cralon key art - some kinda red-eyed monster coming in to say hello
Former Piranha Bytes veterans unveil their new dungeon crawler, and it's tripping my Arx Fatalis alarms in all the right ways
Labyrinth of the Demon King key art of snake devouring a faceless man surrounded by fire.
A week after launch, my new favorite gungy, Condemned-style horror-brawler has its first patch and the promise of yokai-punching spiked knuckles on the way
Beyond the Ice Palace 2 screenshots
I’m not sure what’s weirder: that someone made a sequel to a completely forgettable 37-year-old game I played as a kid, or that it was actually worth the wait
Latest in Adventure
Infinity Nikki from a distance in a white outfit
Infinity Nikki devs have published a notice regarding the abysmal 1.5 update: "To all stylists, we offer our deepest apologies"
Mario from Super Mario 64 gets a star, flashing the peace sign.
Turns out, Super Mario 64 can trap you in a menu for 2.25 years—as long as you wait that long beforehand: 'This is a fair punishment'
Black Mirror: Bandersnatch
Black Mirror's interactive episode Bandersnatch is being removed from Netflix, as 'the technology has served its purpose'
Box art for the Gex Trilogy Tail Time Edition, illustrated by Yoshitaka Amano.
Sure, man: The $200 deluxe edition of the Gex Trilogy remaster includes a 3-foot inflatable Gex and box art from legendary illustrator Yoshitaka Amano
Outer Wilds
Outer Wilds studio finally confirms it's working on a new game but says it will be 'years' before it's ready to share details
To a T screenshot
'It is very touching and very stupid': Katamari Damacy creator can't wait for us to experience the final scene of his new game
Latest in Features
Geralt explores a cave in The Witcher 3 alongside a photo of co-CEO Michał Nowkowski
The Witcher 3's development took CDPR from 'How do we escape annihilation?' to having Sony on speed-dial
courtyard king mode in fortnite
Live service games are 'innovating' all the way back around to what worked 20 years ago, except way worse
Marvel Rivals Ultron release date abilities: A close up shot of Ultron with a menacing expression as hordes of robots appear behind him.
Marvel Rivals' new Chrono Shield Cards item has divided players and reminded me that some people should just stay in Bronze
Geralt of Rivia&#039;s white hair
The original Polish Witcher comics are available in English if you can get past the way Geralt's fringe looks like the mustache of a cartoon walrus who is also a circus ringleader
Nicolas Cage as John Madden and Christian Bale as Al Davis, inset picture of Cage looking crazy from Vampire&#039;s Kiss
Which version of Nicolas Cage will we get in the Madden movie? Boy, I hope it's the unhinged one
Key art for 14 underappreciated games feature, including characters from SKin Deep, Solium Infernum, 1000xRESIST, MechWarriror 5: Clans, and more
The 14 most underappreciated games of the last year that you shouldn't have ignored
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. Blue car on a Japanese road.
    1
    JDM: Japanese Drift Master review – The most ambitious driving game in years, but that ambition sometimes gets the better of it
  2. 2
    Monster Train 2 review: Roguelike deckbuilder heaven, and a worthy challenger to Slay the Spire and Balatro
  3. 3
    Onimusha 2: Samurai's Destiny review: Dulled with age
  4. 4
    Blades of Fire review: An occasionally magical action game that overstays its welcome
  5. 5
    NZXT H9 Flow RGB+ case review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • Future's experts
  • and conditions
  • Cookies policy
  • with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please or to comment

Please wait...