Looks like the next Mass Effect will be made in Unreal
Job listings suggest BioWare is shifting away from Frostbite for this one.

While the first three Mass Effect games were all made with versions of Unreal Engine 3, BioWare began using EA's in-house Frostbite engine for all its games after that. The transition wasn't easy—the first two Dragon Age games had been made with versions of the studio's own Eclipse Engine, and according to Mike Laidlaw that change was why blamed for some of Mass Effect: Andromeda's problems, due to both the extra work switching engines created and specific areas where Frostbite was lacking related to animations, map sizes, save systems, and so on.
That's why it's significant a producer at BioWare signal-boosted a job listing for an associate technical director by saying, "BioWare is hiring talented programmers with UE4/5 experience! Come, our team and work with us on the next Mass Effect game!" A job listing for a franchise director (now taken down), described as "the most senior engineering lead on the next instalment in BioWare’s acclaimed Mass Effect franchise", also included a note that "Experience with UnrealEngine4+ is an asset" even though the EA boilerplate at the top of the listing said, "Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine".
Prolific leaker Matrix Awakens UE5 demo was apparently quite impressive, not that I'd know since it wasn't made available on PC.
While returning to the Unreal Engine's loving arms wouldn't necessarily prevent a future Mass Effect game from suffering all the problems Mass Effect: Andromeda did (it wouldn't liven up a cast of bland companions, for instance), it probably won't hurt. The next Dragon Age game is reportedly still being made with Frostbite, however, as Dragon Age: Inquisition was.
Here's everything we know about the next Mass Effect so far.
Thanks, WindowsCentral.
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Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.