Nvidia GeForce GTX Titan X SLI Benchmarks [UPDATED]

This Is Happening

Performance that will make you see double

So you might have heard that Nvidia released the GeForce GTX Titan X video card yesterday . It's the fastest single-GPU card on the planet (though not the fastest single card, because of the dual GPUs in the Titan Z and the Radeon R9 295X2 ). Maybe most people would be satisfied with the benchmarks of a single Titan X, but we're not most people. So we called a guy who knows a guy, and we acquired a second Titan X. The things we do for you people!

UPDATE: We located a third Titan X, and we discovered that we need to upgrade our U! This is fun.

To recap, this is the system that we've been using to test our video cards:

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Part Component
U Intel Core i7-3960X (at stock clock speeds; 3.3GHz base, 3.9GHz turbo)
U Cooler Corsair Hydro Series H100
Mobo Asus Rampage IV Extreme
RAM 4x 4GB G.Skill Ripjaws X, 2133MHz CL9
Power Supply Corsair AX1200
SSD 1TB Crucial M550
OS Windows 8.1 64-bit
Case NZXT Phantom 530

It's an aging system, but it has plenty of juice to drive up to four GPUs. We used six titles to benchmark the Titan X and similar cards: Metro: Last Light, Hitman: Absolution, Tomb Raider, Batman: Arkham Origins, Unigine Heaven, and Middle-earth: Shadow of Mordor. We use these games because they have an even balance of Nvidia friendliness and AMD friendliness, they'll push your hardware when you max-out the settings, and they have built-in benchmarks, so you can reproduce our results yourself.

The Nvidia cards were benchmarked with the GeForce 347.84 sent to Titan X reviewers, which are apparently nearly identical to the 347.88 drivers released to the public yesterday. Our MSI Radeon R9 290X Lightning Edition card used AMD's Omega drivers released in December . The other cards in the mix are the Asus GTX970-DCMOC-4GD5; and the Asus STRIX-GTX780-OC-6GD5. The GTX 780 Ti in this roundup is the reference model. All clock speeds in the chart below are of the actual cards we tested, rather than the default clock speeds of the baseline models, except when a baseline model was actually used.

Since we were not blessed with a second MSI GTX 980 Gaming 4G, the SLI benchmark is of two reference 980s in our possession. The difference will be small, but it is there.

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Row 0 - Cell 0 Titan X Titan GTX 980 GTX 970 GTX 780 Ti GTX 780 R9 290X
Generation GM200 GK110 GM204 GM204 GK110 GK104 Hawaii
Core Clock (MHz) 1,000 837 1,216 1,088 876 889 "up to" 1GHz
Boost Clock (MHz) 1,075 876 1,317 1,228 928 941 N/A
VRAM Clock (MHz) 7,010 6,000 7,000 7,000 7,000 6,000 5,000
VRAM Amount 12GB 6GB 4GB 4GB 3GB 6GB 4GB
Bus 384-bit 384-bit 256-bit 256-bit 384-bit 384-bit 512-bit
ROPs 96 48 64 56 48 48 64
TMUs 192 224 128 104 240 192 176
Shaders 3,072 2,688 2,048 1,664 2,880 2,304 2,816
SMs 24 15 16 13 15 12 N/A
TDP (watts) 250 250 165 145 250 250 290
Launch Date March 2015 March 2013 Sept 2014 Sept 2014 Nov 2013 May 2013 Oct 2013
Launch Price $999 $999 $549 $329 $649 $699 $549

You can refer to our Titan X review for more information on what these specs mean. We don't want to flap our gums here any more than necessary. Now that we've explained the context of the benchmarks, here they are:

3840x2160 Bechmark Results, Average Frames Per Second

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Row 0 - Cell 0

Metro:

Last Light

Arkham

Origins

Hitman:

Absolution

Shadow of

Mordor

Tomb

Raider*

Unigine

Heaven

Titan X 35 53 33 44 44/60 26
Titan X SLI 54 94 58 75 83/112 49
SLI Scaling 54% 77% 76% 70% 87%/87% 88%
3-Way SLI 53 110 78 89 119/161 70
3-Way Scaling N/A 17% 34% 19% 43% /43% 43%
Titan 24 34 22 25 26/37 18
980 32 41 24 37 36/48 20
980 SLI 46 74 44 59 64/84 35
SLI Scaling 44% 80% 83% 60% 77%/75% 75%
970 24 32 19 28 27/37 15
780 Ti 27 38 23 32 29/40 19
780 26 35 23 30 27/38 18
290X 28 41 29 37 31/43 17

* TressFX on/TressFX off

We're benchmarking these games on their highest presets with 4x multi-sample anti-aliasing (or in Tomb Raider's case, 2x super-sample anti-aliasing, since it has no MSAA option), so you're not going to see ideal performance here. We push these cards by design, rather than aiming for playable framerates. At the prices you're paying for these cards, you shouldn't have to make many compromises. Even with a second Titan X in the mix, though, we still can't hit 60fps across the board. Granted, at 4K, you probably don't need 4xMSAA, but it is interesting to see just how much this resolution affects performance. What's also interesting is how much the SLI scaling varies from game to game. The Titan X is a lot more constistent, but both it and the GTX 980 struggle with Metro: Last Light (which, it should be said, is an AMD-friendly game, as is Hitman: Absolution).

When we add the third Titan-X (I think they're multiplying when we're not looking), we get a smaller performance bump, but this is to be expected. What we didn't see coming were the particularly modest gains in Batman and Shadow of Mordor, indicating that our U is hitting a wall (at least, at its stock clock speed). So this addition to our benchmarks has been educational for us as well. Metro: Last Light also didn't even recognize the third GPU, so we're considering dropping that game from our benchmark suite, because this is not the first time it's happened. And upgrading our testing rig to a 5960X is now a high priority. We'll also experiment with overclocking the 3960X that's currently installed.

In the coming days, we plan to get you some more multi-GPU benches to compare against the Titan X. In the meantime, we hope you found these new numbers both delicious and nutritious.