Rockstar reportedly halts Red Dead Redemption remaster because of GTA Trilogy mess
Planned overhauls of Red Dead Redemption and Grand Theft Auto 4 have apparently been put on the back burner.

Nothing succeeds like success, as the old saying goes, and nowhere is that more true than in videogames. Sequels have been a foundational part of the business for years, and more recently remakes and remasters have become big, bringing our favorite games from years gone by onto new hardware. But two huge and obvious candidates for the remastering treatment—Grand Theft Auto 4—have reportedly been halted by Rockstar.
The problem, according to Rockstar insider full-on mess when it launched in November 2021. There's plenty of in-depth criticism and analysis out there if you want to get into it, but this pretty much covers it all:
What the FUCK pic.twitter.com/1tPeUAsdB7November 10, 2021
Tez2 clarified in a reply tweet that remasters of GTA 4 and Red Dead Redemption were only in the ""significantly" exceeded commercial expectations and provided a major contribution to the company's ongoing financial success.
But it was also a lot of egg on Rockstar's previously unblemished face: The studio was forced to busted nut" jokes, too.
As per a reliable source with clear accuracy on Rockstar plans, remasters of GTA IV & RDR1 were on the table a few years ago, but Rockstar chose not to proceed with the projects in mind.The poor reception of the Trilogy DE might be a reason behind that decision.#GTAIV #RDR1July 4, 2022
Grand Theft Auto 6 for now and waiting for the ugliness of the GTA Trilogy botch to blow over, but that Red Dead and GTA 4 remasters could still happen at some point down the road, after the release of GTA 6. I've reached out to Rockstar for comment and will update if I receive a reply.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.