Take-Two has been issuing takedowns for GTA mods

Carl "CJ" Johnson saying, "Ah shit, here we go again."
(Image credit: Take-Two Interactive)

Earlier this year, Rockstar's parent company Take-Two Interactive played takedown whack-a-mole with reverse-engineered versions of Grand Theft Auto 3 and Vice City. The publisher has apparently gone further in the last week or so, issuing takedown notices for GTA 5 map mods like Vice City Overhaul, as well as multiple popular mods for earlier games in the series.

GTA: Liberty City was a total conversion that brought the setting of GTA 3 into Vice City's engine, and was first released in 2005. It's no longer available on ModDB. Vice Cry, which replaced Vice City's textures and models with higher-resolution versions, is also gone. So is GTA: Underground, which combined the maps of not just GTA 3, Vice City, and San Andreas, but those of other Rockstar games Bully, Manhunt, and Manhunt 2, then added gang warfare. So are the mods converting San Andreas into ports of console-exclusives Liberty City Stories and Vice City Stories. And that's not all.

(Image credit: djluin)

A thread on news story from the time.

As for why Take-Two has decided to go after these mods now—one of which, it's worth saying again, is 16 years old—the internet is currently split between two theories. One, that it's because they're seen as competition for hypothetical remastered versions of GTA 3, Vice City, and San Andreas. And two, that it's connected to recent rumors about GTA 6.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he re having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.