Tribes: Ascend planning map-making tools for the community
Last week, Hi-Rez's Todd Harris made a statement to the at least sixth months . That, in addition to an already long period since the last major content drop, seemed to imply that the team were planning on eventually abandoning the game. Apparently that's not quite the case, as Harris has now revealed his desire to plant their development flag in the well-defended base of the game's community.
"The one thing we're going to be working on next is a path for s to basically add their own maps," Harris said in an interview with RPS . "We just feel like it's at a good point to have s maintain it. We feel that it's a complete experience, and we want to give s the tools to add their own maps – versus, say, us adding more guns that wouldn't benefit [the experience]."
Harris says that they're still discussing what form those tools will take, and whether they'll get access to prescribed building blocks or a full SDK. "There's actually some community work toward an SDK that's been started," he continued, "and I expect more details from us in the next month. It's not anything that has a date yet or a full feature set, but that's the only real feature that we have in the works – aside from some small bug fixes."
"Ideally [we'll release the map-making tools] in the next six months. But it's a pretty fresh concept, so it doesn't have a committed date yet. There's a lot of ways we could go with it, as you can imagine. We just want to let people know that it's the next thing for Tribes Ascend."
Why drop development plans for Tribes: Ascend at all? Harris itted that the team's experience juggling Global Agenda and Tribes taught them a lesson about spreading their development resources to thinly. "SMITE is growing incredibly fast and, as a studio, we've learned the value of focus," said Harris. "So other than Tribes mod/map , our focus is all-in on SMITE for next six months."
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually ed full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle es, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.